Agent Chase
Digital adaptation of Agent Avenue.
A real-time two-player deduction & movement game, rebuilt from the ground up with custom assets and a fully synced multiplayer engine.
Belgrade, Serbia
Software Engineer building enterprise C# / .NET systems by day - real‑time multiplayer digital board games by night.
10+ years shipping financial and asset-finance platforms. In my own time I design and build complete multiplayer board game adaptations from scratch - backend, real-time networking, art, and all.
01 - About
I'm a software engineer with 10+ years of experience building enterprise applications
in C# and .NET, with a strong background in financial systems and asset finance
platforms - think regulatory reporting, real-time market data pipelines, and
distributed, high-throughput services that can't afford to be wrong.
Outside of work hours, I channel the same engineering instincts into something purely
for fun: building full digital implementations of tabletop board games, end to end -
server, real-time sync, and custom visuals - released under original names and art.
It's the same discipline as my day job, minus the compliance requirements and plus a
lot more animation tweaking.
02 - Personal Projects
Three full digital adaptations of existing tabletop board games - built single-handedly, from backend to pixel, released with original names and artwork.
ASP.NET Core on .NET 10, hosted on Azure App Service - IIS reverse-proxies to Kestrel. No database; all game state lives in memory.
SignalR over WebSockets, keeping both players' game state in sync.
Vanilla JavaScript with ES modules - no framework, no build step. Heavier libraries are pulled straight from cdnjs.
All three games are passcode-protected. They run on Azure's free tier, which would burn through its quota if left open to the public, so access is shared on request - get in touch and I'll send you a passcode.
Digital adaptation of Agent Avenue.
A real-time two-player deduction & movement game, rebuilt from the ground up with custom assets and a fully synced multiplayer engine.
Digital adaptation of Hanamikoji.
A tight, tactical two-player card game about geisha favor and bluffing - reimplemented with a custom board, animated card play, and a guided onboarding flow.
Digital adaptation of Caesar & Cleopatra.
A two-player card game of seduction and political maneuvering in ancient Rome, rebuilt as a real-time web game with animated card interactions.
03 - Experience
04 - Skills
05 - Contact
Open to interesting conversations about enterprise systems, real-time architecture, or why board games make surprisingly good software design exercises.